Parts are defined in game_data/parts.json
. The graphics for the parts are stored in game_data/parts
in PNG format.
Set debug_scripts
to true
in game_data/settings.json
and start the game from the command line. Script errors will be logged there.
Note: this will slow down the scripting a bit.
Here's am example of a scripting error:
[2024-04-19T10:56:42Z ERROR coreward::game::combat::stage] Could not run stage script: runtime error:
[string "stage/torpedo_bombardment_frame"]:12: attempt to compare nil <= number
stack traceback:
[C]: in ?
[string "stage/torpedo_bombardment_frame"]:12: in ?
This says that the script "stage/torpedo_bombardment_frame" has an error at line 12: attempt to compare nil <= number.
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