eXoSpace logo

Development Update August 2025

2025-08-21

A big new update just landed on the eXoSpace playtest branch! There's a LOT of additions and changes, as I'm working rapidly towards release in September. The metagame got a complete overhaul, energy shields were added, ship designs can now be shared easily via Steam Workshop, and a lot more!

Metagame

The biggest change is a complete overhaul of the metagame. Bounty contracts now each feature a unique boss and sector to discover and overcome. Completing contracts rewards you with Galactic Guilders, which can be used to purchase new starting module sets and special perks for your next contract. The reputation system has also been reworked: you now earn 1 reputation for completing a contract on Normal difficulty, 1 for Hard, and 1 for Hardcore (Hard + Roguelike mode).

Restyled contracts

Modules

Modules have received lots of updates: they now come in different rarity tiers (from Common to Epic and Unique), module blueprints can drop from destroyed enemies, and many new modules have been added, including energy shields!

Resources

Another major change is the removal of ammo and the introduction of two new resources: antimatter canisters and exotic matter. Antimatter is required for building energy generators and shields, while exotic matter is needed for weapons and shields. The trader GUI has been overhauled as well, and trades now use the new eXoSpace currency, FluxCreds, instead of metal.

New resources

Steam Workshop support

One more highlight: Steam Workshop support! You can now share ship designs directly from the ship editor, as well as subscribe to other players’ creations. Subscribed ships will appear in the sandbox the next time you start the game.

Upload design button

Changelist:

Copyright 2024 Bas @ Fantastimaker
eXoSpace Combat Engineer End User Licence Agreement