2024-05-29
The pre-release Steam page for eXoSpace Combat Engineer is up! So from now on everyone can wishlist the game. Of course that will not happen automatically, but it marks the start of my attempts at getting some visibility for eXoSpace.
Meanwhile I have been progressing on the procedural encounter system. Initially I was using scripting to build each encounter manually but this proved to be both too labor intensive and I felt it was missing an element of surprise. So now I have switched to a procedural system where each encounter is built up out of a number of waves, and each wave consists of one or more enemy ships.
The current procedure for creating a wave is quite simple, but works well already:
And voila, a basic procedural wave generation system.
Of course things will become a bit more interesting than this. I will be adding multiple different procedures for generating waves, and scripted (boss and other) encounters as well. This is essential for the inner game loop I have in mind (and partially working):
In addition to the inner game loop there's an outer game loop which I call the "Academy". Here you can choose the next mission (consisting of a series of encounters culimating in a boss fight as described above). By completing missions you can increase rank, unlock new modules and even entirely new factions to play as.
Next week I can finally start working full time on eXoSpace, so expect more development updates in the near future!
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